![]() Since my gameplay was done on the PC and for the most part, Mr. As you can imagine, it gets repetitive and really fast. The music is equally disappointing as the same background music runs throughout the game, over and over. The sound is a bit on the disappointing side, as some sounds are muffled. Visually the game looks good, and sort of reminds me of cell shading. Very minimum when it comes to PC titles, but for a game like Mr. On the PC front, the only options you have to play around with are selecting your resolution, window or full-screen mode and mapping the keyboard/gamepad buttons. Since there is no online leaderboards or ranking, so you’ll be going up against yourself. I can’t begin to tell you how many times I’ve run through several floors in attempt one-up myself. That adds a ton of replay value, especially if you’re a perfectionist. Yes, I said rocket launchers.Īnother nice touch is that once you’re either beaten a floor, you have the ability to back and try to beat your previous completion time or the number of lives lost. The game starts out small, but soon enough you’re dodging submachine guns, shotguns, muscle bound freaks, convicts and even rocket launchers. Every level, a new enemy type is added, which introduces a different method of killing you. Because if you don’t, you won’t be able to progress. It’s a nice change of pace, giving you the power to do just about anything, then ripping them away from you, forcing you to evolve your gameplay. This is where you’re going to have to think about how to get out of a situation without those powers. Once you get the concept, the game switches it up and starts to force you to play without depending on them and at several sections, stops you from using those powers completely. So the first few stages are more like training modes, easing you into the game. Damn, it really is! However, as you progress further in the game you start to see that if you rely on just that ability, you’re doomed to fail. Sure, teleporting through a wall, and getting the drop on an unsuspected guard and smashing them out of a window is fun. However, the more I played the game, the more I realized that power was actually a crutch. ![]() All of which is the creation of some brilliant game design. Shifty, your teleportation powers seem super fancy and make you feel nearly unstoppable. Right? Well, not exactly and thankfully so. One would think that a teleporting thief would have little to no issues, especially when it stealing stuff. You aren’t able to control this and it goes into effect as soon as you get hit, but it will grant you few A precious seconds to take out the person who damaged you or to get the heck out of the way. Once that meter is full and you happen to take certain types of damage, you’ll trigger a “slow-mo” ability. That said, there is a chance for redemption if you’re able to max out a meter that fills up during combat. Get shot, punched, zapped burnt or worse, and it’s game over. Especially when you’re in and out of the enemy’s line of fire where even the slightest hesitation will lead to your death. I had zero issues getting around, and this game needs you to be in total control. The controls were perfect, regardless if I used a keyboard and mouse, or a gamepad. Platform(s): PC (reviewed), Nintendo Switch ![]() I guess the guy running the place, Chairman Stone, never heard about you. Armed with just your power of teleportation, your fists, and your wit, you attempt to steal A mega-plutonium core from a supposedly impenetrable location. ![]() And honestly, that’s perhaps the best way to sum up this game, because that’s exactly what you do. Shifty was pitched to me, playing as the X-men character, Nightcrawler and beating the crap out of people.
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